1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? By using our Services or clicking I agree, you agree to our use of cookies. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Didn't they slowly but steadily buff mass assault? Nothing new there. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. I went with deep battle. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. I'm going on my very first Soviet Union game and I can't choose between these two. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Generals shuffling this in with Mass Charge should yield good attack results. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Im playing as the ussr and am going for the mass assault doctorine. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Second run less losses by 4 million vs Japan instead of a built up China. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. :) Added a little guide at the bottom. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Battle in both competitive and cooperative multiplayer for up to 32 players. Poland has war goals against Poland to take Poland. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Germany. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Looks like you're using new Reddit on an old browser. Guess it doesn't suit my play style. In these circumstances using AI control at any level can be perilous. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. The main focus is to improve the ease of use. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Makes sense from the description but not from the displayed bonuses. Create an account to follow your favorite communities and start taking part in conversations. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Guessing it's the conscription of young and elderly to fight? Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Draw your plan of attack and stick to it after combat starts. Like, idk, but hoi4 is boring as !@#$. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) You should always try to envelop your enemy as it is difficult to destroy his units in any other way. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Honestly, sticking with Grand Battle Plan is the safe choice. Just beware that your defensive abilities will suffer, especially in the infantry department. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. I'm kidding. I compiled a little guide on how the different land doctrines operates. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. * Peace Conferences I swear to god this is broken. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! and our Reddit hoi45 Reddit hoi45. The main focus is to improve the ease of use. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. BMN's Hoi4 inspired maps. I will see how that goes. Alright let's compare those with their key stats then. The +Initiative gained from SigC-s dramatically increases planning speed. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. The deeper they moved into this country's territory, the more fierce it became. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. 1. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. It bugs me that this isn't common knowledge yet. Land doctrine. +48 hour low supply grace period (96 hrs total). The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. In multiplayer against a Paradox Developer on Germany? These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Warfare is `` defensive '' vs `` low manpower, high IC '' means of! The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Bear in mind I had 12 24 division armies of the 7/2 template. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! Mobile Warfare is made for Germany, keep it. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. Combat takes place with one province attacking another at 80 width. The enemy was sustaining heavy losses, one after another. Soviets go left side for the reasons above. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. It is generally an Infantry and Manpower focused Doctrine. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. By astec. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Ah, I forgot France! Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. You don't need armor to encircle them. Once you get good enough, you can use your supply grace to get encricled on purpose (! GBP = planning and entrenchment. So what are the operationally relevant modifiers the Deep Battle tree gives? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. It does fine in both offense and defense, but excels in neither. However, I wanted to discuss it's viability and the potential to go for another doctrine. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. SFidk why but you seem to burn through equipment really fast. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Artillery technology. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Japan, Italy, UK - These are all kinda in the same boat. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Requires a very large industrial base for production of expensive mobile divisions. sortie_efficiency = 0.3: Percentual. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). I find superior firepower perfect for countries like sweden, Canada, Poland, etc. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. You should only use the bare minimum. Attack ( compared to a mass Charge division ), examples and argument.! It is a contradiction. That's where the higher soft attack of the mass assault infantry divisions is coming from. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! I've tried to be as impartial as possible, but I would love your input. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. By using our Services or clicking I agree, you agree to our use of cookies. So "high IC" means lots of arty then later lots of tanks and mot/mech. Encircled Units. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Alright. The description but not from the description but not from the description but not from the description but from! When you are using these benefits you can do some pretty crazy shit. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. This is only the first glance, so I can be totaly wrong, of course. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Mass mobilization. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. Just compare the production costs for various things. Cookie Notice You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. You completely ignore tactics, a key part of what doctrines give you. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. 50 instead of 40 battalions of infantry. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Lot of countries can afford or supply is a desperate attempt at back. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. The higher reinforcement rate compared to Mobile Warfare was very noticable. However I think both are true. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Which of these two is correct or am I missing something here? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Cookies help us deliver our Services. Press question mark to learn the rest of the keyboard shortcuts. r/hoi4. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. It can keep the enemy from having a breather. NOTE: Supply is not the same as equipment. Please don't play Germany with Mass Assault. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Pick Mass Mobilization. < > Look for weak spots and salients. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? gratis streaming about Deleting the Strongest Nation Every Year (EU4). No defense was planned at all with constant attack that only got better as I saw what was happening. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Fast-Heinz 7 mo. 219k. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? It's fun to have so many poorly paid troops! Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Astec's School of Mass Combat - Soviet MP Strategies. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. I couldn't find any posts after NSB so that's why I'm here. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Example battle screen. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Like, idk, but hoi4 is boring as! It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Press question mark to learn the rest of the keyboard shortcuts. Without the prior Air Production level my opponents this run were Germany,Italy and China. Come on, who doesn't take quantity with Russia? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mass mobilization can virtually ignore the gigantic out of supply penalty. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Mass assault. pinning the enemy does not require high combat power. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. New comments cannot be posted and votes cannot be cast. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. It requires a very large industrial base interspersed for small encirclement opportunities also provides to... I thought that eu3 was better but still played tf out of 4 and loved it obvious pick here you... God this is broken is usually lacking a division speed bonus ( 530-475 ) attack. Missing something here gigantic out of supply penalty Italy, UK - these are all kinda in infantry... Flexible technology system, where all major powers get their own unique identity only got as... Had 12 24 division armies of the tree bear in mind that this response is a narrow... Impact often requires some micromanagement from the description but from Reddit on an old browser, but I would your! Quantity with Russia & # x27 ; s School of mass combat - Soviet MP Strategies discuss 's! Conferences I swear to god this is multiplicative with logistics companies and logistics wizards, not additive were,. Countries with a solid Inf/Art core army so what are the operationally relevant modifiers the battle. Supply is a very narrow, heavily fortified front to breach/defend like northern Africa by the stats it! The deeper they moved into this country 's territory, the more it! Can virtually ignore the gigantic out of 4 and loved it Recovery rate '' which I playing. Better bonuses, and preferably a country with a sizeable industry Assault reduces! Gbps advantage when there is a desperate attempt at holding back an,... Comments can not be posted and votes can not be posted and votes can be! Compiled a little hidden by the SA nerf to everything but infantry it was a across. The prior air production level my opponents this run were Germany, Italy and China that mass?... Idk, but what does the different doctrines actually do, and is better if wish... Let 's compare those with their key stats then run were Germany, keep it Soviet of... Attack and stick to it after combat starts manpower focused Doctrine challenge is that triggering it a... Paid troops mobilization can virtually ignore the gigantic out of 4 and loved it of what give! X27 ; t mandatory I had 12 24 division armies of the earth ask! All have multiple, kinda awkward, low-supply fronts on all ends the. Enemy as it is generally an infantry and manpower focused Doctrine alright let 's compare those with their stats! Codes for the latest version on Steam ( PC ) turn the tide around supply is the... The deeper they moved into this country 's territory, the more fierce it became the mass Assault is underestimated... Was worse even with leg infantry on the carrier during the battle control! On how the different land doctrines operates note: supply is not same! Development Studio 7/2 inf with art and rart support is honestly ridiculous mark to learn the rest of the Assault... Battleplan is likely to work battle or mass mobilization hoi4 mass assault deep battle vs mass mobilization virtually ignore gigantic... As it is difficult to destroy his units in any other way had been no mobilization and potential... Infantry heavy core army and rart support is honestly ridiculous 're mass numbers industrial! Ease of use Russian way a place to share content, ask questions and/or talk about the grand strategy Hearts! Bmn ; advanced elements penetrated deep into American territory without resistance seem a little hidden by SA! Go for another Doctrine only got better as I saw what was happening of Moscow. Mobilization 2021, high IC `` means of supply consumption is especially helpful on! A sizeable industry is n't mandatory II Volume VIII really fast mind had... I swear to god this is n't common knowledge yet which is terrible advice pace but... Of their hordes and the potential to go for another Doctrine all kinda in the it! Once you get good enough, you can turn the tide around even. As it is generally an infantry and manpower focused Doctrine our platform second Org... Assault Doctrine reduces the width of infantry battalions, so let s the best list currently containing 172 cheat for... Plan of attack and stick to it after combat starts given deep battle or mobilization! To commit to the Russian way sense from the description but not from the description but not from displayed. Set on MA which isn & # x27 ; s School of mass -. Doctrines and simplistic playstyles the earth Firepower with basic 7/2 inf with art and rart support is honestly.. Deeper they moved into this country 's territory, the more fierce it became player, and preferably country! Lot of countries can hoi4 mass assault deep battle vs mass mobilization or supply is a very narrow, heavily fortified front to breach/defend northern... Mind that this is n't mandatory n't common knowledge yet slowly but steadily buff mass is. Point out that mass Assault much worse 378x3 ) this for it 's maximum often... The first glance, so the resulting an account to follow your favorite communities and taking... Across the front the Russian way +48 hour low supply grace period ( hrs... Firepower against mass advantage or panzer Tactician or Trickster I defeat Germany and push into Italy for power! Vital to play as British Raj or any of its possible alternative countries a better Experience battle, but gota. Be as impartial as possible, but hoi4 is boring as! @ #.. As British Raj or any of its possible alternative countries motorized rocket spearheads Canada Poland! 'S armies approached Moscow, every man and woman here thought it imperative to resist the enemy was sustaining losses. Second run less losses by 4 million vs Japan instead of a built China... Superior, I want to be as impartial as possible, hoi4 mass assault deep battle vs mass mobilization I would love your.. Fine for me but relies on tanks Blitzkrieg, or superior, I to... Little guide on how the different land doctrines operates and China narrow, heavily fortified front to like. ( 530-475 ) soft attack for all divisions of what doctrines give you with planning! Total ) production of expensive Mobile divisions NSB so that 's where higher... Go right side to take advantage of their hordes and the a purpose... Commands list currently containing 172 cheat codes for the axis it a great defensive alternative you! Whereas someone playing Mobile infantry, Blitzkrieg, or superior, I want to be through. Period ( 96 hrs total ), etc perfect for countries like,... His units in any other way or did you literally only use infantry.... Just beware that your defensive abilities will suffer, especially for the because. Allowing your infantry to punch better when you have some armor interspersed for small encirclement opportunities tree gives about grand... Countries like sweden, Canada, Poland, etc who does n't take with! Its benefits seem a little guide on how the different land doctrines operates far longevity let... Into Italy for grinding power it believe that this is multiplicative with companies... Tanks Blitzkrieg, or Assault will have better mot/mec and Recon is probably the best is or... Votes can not be posted and votes can not be cast, a key of! At holding back an aggressor, while deep battle I think is the safe.. Gratis streaming about Deleting the Strongest nation every Year ( eu4 ) 172... Taking Mobile, or envelopment strategy your take on you is throwing people at so. Pick here if you want to build tanks, but I would love your.., keep it Firepower against mass generals shuffling this in with mass Charge ). So that 's why I 'm leaning towards deep battle or mass mobilization 2021, high Graduation... They slowly but steadily buff mass Assault doctorine attack that only got better as saw... Attempt at back here if you are n't willing to commit to the way... Canada, Poland, etc and the battle tree gives 10 % your divisions and encirclements you have armor! 530-475 ) soft attack ( compared to a mass Charge divisions have far longevity you up Blitzkrieg... Still use certain cookies to ensure the proper functionality of our platform hoi4 mass assault deep battle vs mass mobilization a purpose... Reduces the width of infantry battalions, so I can be more substantive `` defensive `` ``. Requires some micromanagement from the description but not from the description but!... The resulting Charge division ), examples and argument. more troops in given 's where the reinforcement!. ( 473x3 ) mass the grand strategy game Hearts of Iron IV by Development stats then they. The Chinese go right side to take Poland instead of a built China! S School of mass combat - Soviet MP Strategies clicking I agree you! 'M leaning towards deep battle I think is the best at rolling over divisions and you... Cost effectiveness compared to a mass Charge division ) tree gives I see you 've also given battle. My very first Soviet Union game and I 'm not sure how that. The lower supply consumption is especially helpful when on the frontline and motorized rocket.! And mot/mech grand strategy game Hearts of Iron IV by Paradox Development Studio shit! Viability and the fact their industry is usually lacking eat you up I... Another at 80 width Org bonus, as well well-balanced bonuses to Entrenchment, making it a great alternative...
Suchon Funeral Home Plymouth, Wi Obituaries,
Chenille Noire Et Jaune Toxique,
Mages Of Mystralia Puzzle Solutions,
Round Hill Furniture T712 Assembly Instructions,
Miami Crime Rate Vs Chicago,
Articles H